Pages: [1] 2 3 |
1. "Legion" Might be alive after all!! - in General Discussions [original thread]
are you kiding me? The Ammar dropship cannot be so ugly
- by Bat Shard0 - at 2016.01.05 20:18:00
|
2. CITADELS - THE BATLEGROUNDS FOR LEGION-ÉRIES??? - in General Discussions [original thread]
With upcoming new structures in EVE ONLINE, is not hard to assume that it provide a possibility for new battle grounds for ground troops.
- by Bat Shard0 - at 2015.10.25 12:26:00
|
3. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
Waht we want from CCP is just to stand up and say what is the actual status of Project Legion. That's it.
- by Bat Shard0 - at 2015.08.19 18:00:00
|
4. EVE ONLINE LOSING PLAYERBASE - what is the solution - in General Discussions [original thread]
This - http://www.vg247.com/2015/06/29/eve-onlines-player-count-drops-to-lowest-since-2008/ The numbers speak unambiguously. With upcoming games like Star citizen which promise to have starship piloting and FPS inside(I read somewhere there sha...
- by Bat Shard0 - at 2015.07.03 12:04:00
|
5. Why is Project Legion not appearing at Fanfest 2014? - in General Discussions [original thread]
All we need is some info, a little update how far they are, nothing more
- by Bat Shard0 - at 2014.12.07 18:05:00
|
6. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
Vladislav, tell the french guy, that most of us like its ideas announced on last Fanfest and the only thing I expect is to announce (like EVE Online) a road map for what is comming with concrete dates. Videos, pics, dev blogs are also expected, bu...
- by Bat Shard0 - at 2014.11.27 18:17:00
|
7. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
Unfortunately....
- by Bat Shard0 - at 2014.11.14 19:53:00
|
8. Has Legion development stopped? - in General Discussions [original thread]
CCP Wolfman wrote: Still here x Still there?
- by Bat Shard0 - at 2014.09.08 16:27:00
|
9. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
+1 for that idea. If you really want make it open world of course
- by Bat Shard0 - at 2014.08.08 18:22:00
|
10. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
One idea about harvesting. It hit me after I see harvester pic The idea is related to the co-op salvage/harvest. I dont know what is your actual idea how we'll find items for salvage - scan, visual discovery, metal detector(lol) or something el...
- by Bat Shard0 - at 2014.06.26 23:20:00
|
11. Sticky:[MARKET] - 1st Screenshot - in General Discussions [original thread]
It would be nice to put under the name of the gun some basic data like rate of fire, clips size, dps for guns, or Shield/Armor hit points for dropsuits. I understand every data is in FITTING(down right), but as I say some basic and most important ...
- by Bat Shard0 - at 2014.06.24 21:31:00
|
12. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
ONLY ONE: TEST SERVER
- by Bat Shard0 - at 2014.06.04 08:57:00
|
13. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
Godin Thekiller wrote: That they still severely cripple ground vehicles, namely HAV's, to a point where gameplay is still broken for them. Also, DS's are for logistics, mostly transport. You probably heard one of them are called Assault DS....
- by Bat Shard0 - at 2014.06.03 23:00:00
|
14. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
OK, because some people have their own concerns with the word "BOMB", I rename my proposal from BOMB FOR DROPSHIPS to EWAR deployable mechanism that never do damage, only EWAR for FROPSHIPS . And shall remove FLUX, ACID and MINE bombs from my pro...
- by Bat Shard0 - at 2014.06.03 20:53:00
|
15. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
Hah, looks like we have another player that like the idea. What about "it also been rejected by majority of the players" . Looks like we have some different opinion here. Thank you fot that lateriss , and tank you for realizing that what I prop...
- by Bat Shard0 - at 2014.06.03 09:49:00
|
16. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
If you want to put large turret on DS by my logic it shall have zero tank. To clarify again - I am for bombs, not for large guns. And my argument is lets test it, yours is - its stupid idea rejected by someone that never test it
- by Bat Shard0 - at 2014.06.02 17:56:00
|
17. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
I still think that DS is perfect for bombs and let me give one more argument. One of the sandbox instruments is fitting option - player to fit its DS in the way he wants. Atm on DS you can fullfill several roles - you can put only tank and just tr...
- by Bat Shard0 - at 2014.06.02 09:19:00
|
18. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
Mobius Wyvern wrote: The jets we've been shown so far do indeed hover, but look to be designed such that hovering would hinder their ability to fight. As well, they could easily be coded such that their weapons are inoperative while hovering. ...
- by Bat Shard0 - at 2014.06.02 08:38:00
|
19. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
Mobius, Godin. I start thinking how I shall play with jets, try to imagine the process. So lets see it step by step 1. How you get in the jet? atm RDV is droping a vehicle for you. Let say ok, RDV shall bring me jet. Ok, and? If the jet can't ho...
- by Bat Shard0 - at 2014.06.01 22:08:00
|
20. {REQUEST} - BOMBS FOR DROPSHIPS - in General Discussions [original thread]
Mobius Wyvern wrote: All planets have an atmosphere of some level. Lack of an atmosphere is one of many cited reasons why Pluto is no longer considered a planet Fluid dynamics works for any fluid, regardless of composition. Now, the effective...
- by Bat Shard0 - at 2014.06.01 09:47:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |